Navigate the streets of the city in a unique 2.5D artstyle. Yet tides change for everyone without exception. ![]() In Venice 2089, you'll explore the city through the eyes of Nova, a bored teenager who has no clue about what to do in life and just wants to relax from the stress of their usual routine. ![]() Some of the most important monuments are being taken away, among the complaints of the citizens, and the lower part of the city becomes inaccessible more often than not. It can be very simply edited but do edit it and show the title.The city of Venice, once a significant tourism destination but now almost uninhabited, is struggling with the unpredictable behaviour of tides. Make a short trailer/gameplay video <1min. Upload a downloadable build of your project on itch.io for both mac and windows (it can be unlisted if you want)ĭo the whole submission with header/logo, screenshots, description, credits, animated gif, coordinated theme etc. (the actual list may only be available when you subscribe as developer) Final Project Delivery Is there a way to restart the game without quitting?ĭoes the game restart when you reach game over or any end state?Īre the names of the files you are publishing consistent with the name of the game?ĭoes the game support game controllers (if they make sense for the gameplay)?ĭoes the game comply with the content guidelines of the platform?ĭoes the game meet the Technical Requirement Checklist of the platform you are targeting? Here’s a handy checklist:ĭoes the game run outside of Unity (or whatever development environment you are using)?ĭoes the game run on a computer that is not yours?ĭid you build the game for the other major operating system that is not the one you use?ĭoes the game look fine on different resolutions?ĭoes the game display the authors’ names?Ĭan a player understand how to play without relying on external information?ĭoes the game have a splash image and a custom icon?Ĭan you quit the game without alt-tabbing or killing the process? Still, there are a few things you should consider before publishing anything. ![]() Games are never actually done, but at some point you need to stop working on them because they need to be shipped or submitted as assignments. the PS button opens the menu, you can always quit etc…) Technical certification may involve memory usage and loading times, compatibility across devices, legibility of the interface, language and localization issues, certain settings that have to be there, and hardware related features (eg. It may still have to pass certain certification tests that depend on the platform/console. The Gold phase, or release candidate, is the complete, ideally bug-free, game you can submitted for release. The Beta can be given to Quality Assurance (QA), playtesters and selected users (open beta), for debugging, and usability test. The Beta version of a game is basically the finished game, except for visual and audio fixes and polishing, tuning, and lots of bugs. This will likely be the next milestone/assignment. Uh-oh the publisher (me) wants to ship a game by next Friday!Įach team meets with me and establishes what your “skateboard” exactly is.īreak it down in small tasks and assign them to the team members through codecks. At this time, the software is said to be feature complete. ![]() The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. It typically doesn’t have polished graphics and sounds nor all the “levels” but it should be possible to play it and have a clear sense of the final game experience. The Alpha is a version of the game that contains 100% of the basic features, the game interaction and logic.
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